Showing posts with label two. Show all posts
Showing posts with label two. Show all posts

Friday, November 4, 2011

Download Stats II

It's a new month and we've got some new numbers to share. We've got New Markets, Old Markets, and.. well I guess that's it in this post.

Downloads As of November 4th:

Android Market  :  285

Code.Google       :  53

SlideMe              :  136

Amazon Market  :  0

Indievania          :  0                                       Total  =  474 downloads

%Percentages of Total%
  • Android Market - 60% we've been here longest but growth seems to be constant
  • SlideMe - 28% it is very likely this market will surpass Android Market in the coming weeks
  • Code.Google - 12% it might not be much, but it's a good starting point for beginning developers
  • All others - 0%

**Some side notes*
  • Android Market has been getting some updates recently in the developer console so hopefully the numbers of active installs are reflecting a little better this time around. We now have 84 active installs to stack alongside our 285 downloads. I think most of the people who uninstalled did so because the game is still in a demo state. Growth was 75 downloads since Oct. 19th thats a 26% increase in the Android market!
  • Code.Google has still been pretty much abandoned as far as downloads are going since the release of the market download (probably because we put a huge button that said "Available in Android Market" on that page) We did however see a small amount of growth here since Oct. 19th accounting for 10 new downloads! thats a 20% growth!
  • SlideMe still looks like the best alternative for developers trying to reach a wider audience, accounting for 136 downloads! Growth was 73 downloads since Oct. 19th for this market that's a 53% increase!!
  • Indievania, Amazon Market, and ASC (AppStoreConnect) have all shown no signs of increase since their release. I was actually very surprised with Amazon Market, it took 2 weeks for them to review my app and allow it on the market, but it still has yet to get a single download since going live last week. So far I would have to say stick with Android Market and SlideMe for the best results.

Wednesday, October 12, 2011

TwoD_mentia Overview

This was a project that started out as just studying source code to get a little bit of understanding of how Android games work. After looking over and over at the open-sourced code of Replica Island it occurred to me.. wait I'm a graphic design major, as important as coding is, I need to show my artwork more than anything. So that's how it started out, rather than being as ambitious as I had planned in creating a completely unique game, I decided I would make a mod of Replica Island.

Now before you go Hey! That's basically just copying! I did use the open-source code provided by Replica Island's Chris Pruett, but I believe I have made it perfectly clear this game is an (extensive) mod from the original. The original creators of Replica Island were also attributed in the credits of the game. Anyone that has played both games can see that while it has similar mechanics used in the game, it is a completely new experience.
  • The story has been completely rewritten 
  • Characters have been modified to fit into my story structure (Yes, Shadowslime was starred as a guest appearance in tribute, however)
  • New mechanics have been added to create additional challenges to overcome
Back to the development of the game, I knew that I wanted to create some sort of style which contrasted the differences between black and white (I will admit, Limbo the game was a huge influence). From here everything was built up to what your playing today.


STORY EXTENDED:

The story begins with a rescue cinematic performed by some mysterious Shadow character. It seems he has been tasked to retrieve at all costs this dying Shadow-blob creature he finds towards the end of the intro. (This is the character you become and will play throughout the game)

As a Shadow that was destroyed by the Light that seems to be taking over the world, you have been revived, but to a shocking surprise.. Not only have you retained all the powers that Shadows have been given, but it seems the extended expose from the Light has gifted you with unique abilities which fuse these mortal enemies; Light and Shadow.

You first come in contact with another Shadow creature (much like the first) that seems to be willing to teach you to control your abilities. In return, he wishes for you to join his resistance, to become the savior of the Shadow world, and for now this seems a righteous quest to be given.

In your first few levels you start to master your abilities as you are challenged both physically and mentally until you come into contact with a new, deceptive character. gRRm (as he calls himself) informs you of his plans for domination of the Shadow world and credits himself with the Light influx so far. He sees you as a valuable asset and presents to you a proposition: when you reach the source of the Light, rather than destroy it in favor of the Shadows, take a final stand and destroy the Shadow creatures instead. He asks this of you with promises of conversion, to make you 100% Light and more powerful than ever.

It will be up to you what you decide.. Will you protect those who have taken you as their own and defend the Shadows from the evil that is the Light, or will you succumb to your thirst for power and lead the transformation into this new world alongside gRRm?

Studio Description

You might already have some idea of who we are because well, you found our blog. For anyone who doesn't have any idea and somehow ended up here, we must be really interesting looking then!, here's our basic description:

  • We are a game development studio created by Sean Kinnane when he developed his first game "TwoD_mentia". This page is going to be the main place we will be posting news on future releases, updates to our older games, and pretty much anything that relates to us that might be interesting to you, our audience. 
  • While we aren't necessarily a "professional" studio by any means, we hope to release quite a few projects under this name in the near future. Really, we just needed a name to use as an identifier in the Android market and this seemed very fitting in relation to the name of our first project.
  • If you have any feedback to what we're doing here let us know (things like suggestions to our older releases, what you would like to see next, etc.) We already have quite a few ideas for our next releases, but feel free to share what you would like to see us work on.
  • Supporters and fans of TwoD_mentia: Don't worry, as ambitious as we are, we will be supporting all of our games until they are in a finished state and adding updates to fix problems / make changes as needed regularly.

  • Ok, as of now I'm still the only one heading the studio, not sure why I keep saying we, but I do have some people that test my games consistently before each release, so I guess they could count as members, right?