Got a pretty good amount of work done on the upcoming Dragon Fight coming out for Title Tomorrow. Almost all of the animations done, just gotta get that coding started now..
Showing posts with label android. Show all posts
Showing posts with label android. Show all posts
Wednesday, March 5, 2014
Tuesday, February 25, 2014
Launch Week!
It's finally come to that time. A time when our game is so excited to be released that we can no longer keep it hidden away, it's time for Early Access.
This week Title Tomorrow should be showing up in many major Android Gaming outlets including: Google Play, Amazon, SlideME, GetJar, AndroidPIT, Opera, Mobango, and mall.soc.io!
So what makes this Early Access? Title Tomorrow is planned to have a range of different minigames, bosses to fight, and even a storymode when it is finally released in full. This short look at the game will give us some immediate feedback on many important things for development such as the control scheme, the soundfx, music, and even the art style. We would otherwise not be able to get such feedback through a closed testing environment as easily and with such a broad spectrum for our audience.
There you go! Now that everythings been set in motion it's time to start getting feedback and making improvements! So go ahead, play some games. You deserve it!
We will be updating the site with links to the major markets once we have been published, so check back soon to be the first to play Title Tomorrow!

TTV0.1.2:
This is the first release of Title Tomorrow, so there is only one gamemode right now; bomb fight. There are achievements implemented, even leaderboards and a highscore system to get a little competition going between early adopters!
- First fight available
- Achievements
- Leaderboards and Highscores
Future Updates:
So what makes this Early Access? Title Tomorrow is planned to have a range of different minigames, bosses to fight, and even a storymode when it is finally released in full. This short look at the game will give us some immediate feedback on many important things for development such as the control scheme, the soundfx, music, and even the art style. We would otherwise not be able to get such feedback through a closed testing environment as easily and with such a broad spectrum for our audience.
There you go! Now that everythings been set in motion it's time to start getting feedback and making improvements! So go ahead, play some games. You deserve it!
We will be updating the site with links to the major markets once we have been published, so check back soon to be the first to play Title Tomorrow!
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New Gameplay / Launch Trailer
Newest gameplay trailer for Title Tomorrow. Working on rolling out Early Access to all the major Android Markets in the next few days so keep a look out!
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Wednesday, February 27, 2013
New Updates; New Game!
Hey everyone! Hope you all like the new changes to the blog in terms of the header / background. It's a little sneak peek at what could be coming up in the future!
Before we get to far ahead of ourselves though, we need to cover our newly released game!
Challenge yourself with 6 classic number pad games including:
Prodigy - Pocket Merlin:
Prodigy - Pocket Merlin is the first and only Merlin game for Android! Experience for yourself the classic games envisioned by Parker Brothers in a new modern era!
Prodigy - Pocket Merlin: A Reboot of the original "Merlin, the Electronic Wizard"! V1.0.0 Now Available!
Challenge yourself with 6 classic number pad games including:
- Echo (A pattern game similar to Simon Says)
- Magic Square (A puzzle game reminiscent of Rubik's Cube)
- MindBender (A number guessing game similar to Mastermind)
- Music Machine (Record a song using Prodigy)
- Blackjack13 (A "card" game similar to Blackjack 21)
- Tic Tac Toe (Classic Three-in-a-Row game)
Friday, November 4, 2011
Download Stats II
It's a new month and we've got some new numbers to share. We've got New Markets, Old Markets, and.. well I guess that's it in this post.
Downloads As of November 4th:
Android Market : 285
Code.Google : 53
SlideMe : 136
Amazon Market : 0
Indievania : 0 Total = 474 downloads
%Percentages of Total%
**Some side notes*
Downloads As of November 4th:
Android Market : 285
Code.Google : 53
SlideMe : 136
Amazon Market : 0
Indievania : 0 Total = 474 downloads
%Percentages of Total%
- Android Market - 60% we've been here longest but growth seems to be constant
- SlideMe - 28% it is very likely this market will surpass Android Market in the coming weeks
- Code.Google - 12% it might not be much, but it's a good starting point for beginning developers
- All others - 0%
**Some side notes*
- Android Market has been getting some updates recently in the developer console so hopefully the numbers of active installs are reflecting a little better this time around. We now have 84 active installs to stack alongside our 285 downloads. I think most of the people who uninstalled did so because the game is still in a demo state. Growth was 75 downloads since Oct. 19th thats a 26% increase in the Android market!
- Code.Google has still been pretty much abandoned as far as downloads are going since the release of the market download (probably because we put a huge button that said "Available in Android Market" on that page) We did however see a small amount of growth here since Oct. 19th accounting for 10 new downloads! thats a 20% growth!
- SlideMe still looks like the best alternative for developers trying to reach a wider audience, accounting for 136 downloads! Growth was 73 downloads since Oct. 19th for this market that's a 53% increase!!
- Indievania, Amazon Market, and ASC (AppStoreConnect) have all shown no signs of increase since their release. I was actually very surprised with Amazon Market, it took 2 weeks for them to review my app and allow it on the market, but it still has yet to get a single download since going live last week. So far I would have to say stick with Android Market and SlideMe for the best results.
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Wednesday, October 12, 2011
TwoD Shirt Prototype
I guess you could say this is our first attempt at advertising the game in public. I made a shirt for our first game "TwoD_mentia" during my free time (a little side project from my side project) not only because I wanted to advertise the game to others, but I love making things like this. Naturally I just wanted to put both my talents together!
That logo in the middle of the shirt is the one that promotes this studio TwoD Vision and will be our signature for anything we release from this point forward. The wording up the side of the shirt (as I'm sure you all could figure out) is the name of our first project and release.
So far I'm the only one wearing this shirt, but my hopes are that as I become more well-known for these apps I might be able to spread the love and get variations of these out to others.
Unrelated to the game: If anyone wants to see more work from me just as far as Art in general goes you can visit my DeviantArt gallery at my user page: SikkPup to see everything from early Artwork for the game to random t-shirt designs I've created.
That logo in the middle of the shirt is the one that promotes this studio TwoD Vision and will be our signature for anything we release from this point forward. The wording up the side of the shirt (as I'm sure you all could figure out) is the name of our first project and release.
So far I'm the only one wearing this shirt, but my hopes are that as I become more well-known for these apps I might be able to spread the love and get variations of these out to others.
Unrelated to the game: If anyone wants to see more work from me just as far as Art in general goes you can visit my DeviantArt gallery at my user page: SikkPup to see everything from early Artwork for the game to random t-shirt designs I've created.
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TwoD_mentia Overview
This was a project that started out as just studying source code to get a little bit of understanding of how Android games work. After looking over and over at the open-sourced code of Replica Island it occurred to me.. wait I'm a graphic design major, as important as coding is, I need to show my artwork more than anything. So that's how it started out, rather than being as ambitious as I had planned in creating a completely unique game, I decided I would make a mod of Replica Island.
Now before you go Hey! That's basically just copying! I did use the open-source code provided by Replica Island's Chris Pruett, but I believe I have made it perfectly clear this game is an (extensive) mod from the original. The original creators of Replica Island were also attributed in the credits of the game. Anyone that has played both games can see that while it has similar mechanics used in the game, it is a completely new experience.
As a Shadow that was destroyed by the Light that seems to be taking over the world, you have been revived, but to a shocking surprise.. Not only have you retained all the powers that Shadows have been given, but it seems the extended expose from the Light has gifted you with unique abilities which fuse these mortal enemies; Light and Shadow.
You first come in contact with another Shadow creature (much like the first) that seems to be willing to teach you to control your abilities. In return, he wishes for you to join his resistance, to become the savior of the Shadow world, and for now this seems a righteous quest to be given.
In your first few levels you start to master your abilities as you are challenged both physically and mentally until you come into contact with a new, deceptive character. gRRm (as he calls himself) informs you of his plans for domination of the Shadow world and credits himself with the Light influx so far. He sees you as a valuable asset and presents to you a proposition: when you reach the source of the Light, rather than destroy it in favor of the Shadows, take a final stand and destroy the Shadow creatures instead. He asks this of you with promises of conversion, to make you 100% Light and more powerful than ever.
It will be up to you what you decide.. Will you protect those who have taken you as their own and defend the Shadows from the evil that is the Light, or will you succumb to your thirst for power and lead the transformation into this new world alongside gRRm?
Now before you go Hey! That's basically just copying! I did use the open-source code provided by Replica Island's Chris Pruett, but I believe I have made it perfectly clear this game is an (extensive) mod from the original. The original creators of Replica Island were also attributed in the credits of the game. Anyone that has played both games can see that while it has similar mechanics used in the game, it is a completely new experience.
- The story has been completely rewritten
- Characters have been modified to fit into my story structure (Yes, Shadowslime was starred as a guest appearance in tribute, however)
- New mechanics have been added to create additional challenges to overcome
STORY EXTENDED:
The story begins with a rescue cinematic performed by some mysterious Shadow character. It seems he has been tasked to retrieve at all costs this dying Shadow-blob creature he finds towards the end of the intro. (This is the character you become and will play throughout the game)As a Shadow that was destroyed by the Light that seems to be taking over the world, you have been revived, but to a shocking surprise.. Not only have you retained all the powers that Shadows have been given, but it seems the extended expose from the Light has gifted you with unique abilities which fuse these mortal enemies; Light and Shadow.
You first come in contact with another Shadow creature (much like the first) that seems to be willing to teach you to control your abilities. In return, he wishes for you to join his resistance, to become the savior of the Shadow world, and for now this seems a righteous quest to be given.
In your first few levels you start to master your abilities as you are challenged both physically and mentally until you come into contact with a new, deceptive character. gRRm (as he calls himself) informs you of his plans for domination of the Shadow world and credits himself with the Light influx so far. He sees you as a valuable asset and presents to you a proposition: when you reach the source of the Light, rather than destroy it in favor of the Shadows, take a final stand and destroy the Shadow creatures instead. He asks this of you with promises of conversion, to make you 100% Light and more powerful than ever.
It will be up to you what you decide.. Will you protect those who have taken you as their own and defend the Shadows from the evil that is the Light, or will you succumb to your thirst for power and lead the transformation into this new world alongside gRRm?
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Studio Description

- We are a game development studio created by Sean Kinnane when he developed his first game "TwoD_mentia". This page is going to be the main place we will be posting news on future releases, updates to our older games, and pretty much anything that relates to us that might be interesting to you, our audience.
- While we aren't necessarily a "professional" studio by any means, we hope to release quite a few projects under this name in the near future. Really, we just needed a name to use as an identifier in the Android market and this seemed very fitting in relation to the name of our first project.
- If you have any feedback to what we're doing here let us know (things like suggestions to our older releases, what you would like to see next, etc.) We already have quite a few ideas for our next releases, but feel free to share what you would like to see us work on.
- Supporters and fans of TwoD_mentia: Don't worry, as ambitious as we are, we will be supporting all of our games until they are in a finished state and adding updates to fix problems / make changes as needed regularly.
- Ok, as of now I'm still the only one heading the studio, not sure why I keep saying we, but I do have some people that test my games consistently before each release, so I guess they could count as members, right?
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