Showing posts with label twod vision. Show all posts
Showing posts with label twod vision. Show all posts

Friday, November 4, 2011

Download Stats II

It's a new month and we've got some new numbers to share. We've got New Markets, Old Markets, and.. well I guess that's it in this post.

Downloads As of November 4th:

Android Market  :  285

Code.Google       :  53

SlideMe              :  136

Amazon Market  :  0

Indievania          :  0                                       Total  =  474 downloads

%Percentages of Total%
  • Android Market - 60% we've been here longest but growth seems to be constant
  • SlideMe - 28% it is very likely this market will surpass Android Market in the coming weeks
  • Code.Google - 12% it might not be much, but it's a good starting point for beginning developers
  • All others - 0%

**Some side notes*
  • Android Market has been getting some updates recently in the developer console so hopefully the numbers of active installs are reflecting a little better this time around. We now have 84 active installs to stack alongside our 285 downloads. I think most of the people who uninstalled did so because the game is still in a demo state. Growth was 75 downloads since Oct. 19th thats a 26% increase in the Android market!
  • Code.Google has still been pretty much abandoned as far as downloads are going since the release of the market download (probably because we put a huge button that said "Available in Android Market" on that page) We did however see a small amount of growth here since Oct. 19th accounting for 10 new downloads! thats a 20% growth!
  • SlideMe still looks like the best alternative for developers trying to reach a wider audience, accounting for 136 downloads! Growth was 73 downloads since Oct. 19th for this market that's a 53% increase!!
  • Indievania, Amazon Market, and ASC (AppStoreConnect) have all shown no signs of increase since their release. I was actually very surprised with Amazon Market, it took 2 weeks for them to review my app and allow it on the market, but it still has yet to get a single download since going live last week. So far I would have to say stick with Android Market and SlideMe for the best results.

Wednesday, October 19, 2011

Download Stats I

Now that we've been on SlideMe, Android Market, Code.Google, and Indievania for a while now we've finally got some growth numbers to show off!

Downloads As of October 19th:

Android Market  :  211

Code.Google       :  43

SlideMe              :  63

Indievania          :  0                                             Total  =  320 downloads

**Some side notes*
  • We have currently been on Android Market the longest (since October 1st) so we expected to see the largest number of downloads here. Something to consider about Androids' statistics; I'm not sure how often they are updated because the number of active installs on the first day was at 46 when I had 0 user installs showing
  • Code.Google has pretty much been abandoned as far as downloads are going since the release of the market download (probably because we put a huge button that said "Available in Android Market" on that page) It's still interesting to track the page visits though as we get quite a bit of traffic
  • SlideMe has seen significant growth since we put it up just a few days ago (October 13th) Overall this market alone accounted for 20% of the total downloads from the past 6 days alone. A viable alternative to any developer trying to reach a larger audience
  • Indievania has been the least successful at 0 downloads since releasing. I think this site might be more focused on pc gaming development rather than Android at this point in time

Thursday, October 13, 2011

Mid-October Update:

I know that not many people read this blog as of now, but I still think it's important to document my studio's work so far for future reference (like if we become popular later!).


So, Here's What's Been Going on This Month:

 

 

TwoD_mentia v0.1.2 was released bringing:

  • New levels (and updates for old ones) to players  
  • Minor bug fixes were made

 

 

Quite a bit of P.R. management has been going on:

  • Initially I started the project on my DeviantArt profile, posting journals of my progress. I'm not sure I actually got anyone interested in my game here (my total page views are only 400), but I wanted to feel like I was marketing it somehow during development!
  • Soon I moved over to code.google using our project page to market to other developers and the Replica Island coding community who were very helpful in giving feedback
  • Eventually we forked over the $25 developer fee and uploaded our app to the Android Market! This officially gave us a label as an Android Development Studio
  • In attempt to reach a larger audience, we have also uploaded the app to some third party distributors namely, Indievania and SlideMe. We have yet to see significant growth from these markets though
  • Finally we created what you see here, our Studio Development Blog

We've reached 200+ downloads for the app in total and have a 5 star rating in the market!

Wednesday, October 12, 2011

TwoD Shirt Prototype

I guess you could say this is our first attempt at advertising the game in public. I made a shirt for our first game "TwoD_mentia" during my free time (a little side project from my side project) not only because I wanted to advertise the game to others, but I love making things like this. Naturally I just wanted to put both my talents together!

That logo in the middle of the shirt is the one that promotes this studio TwoD Vision and will be our signature for anything we release from this point forward. The wording up the side of the shirt (as I'm sure you all could figure out) is the name of our first project and release.

So far I'm the only one wearing this shirt, but my hopes are that as I become more well-known for these apps I might be able to spread the love and get variations of these out to others.

Unrelated to the game: If anyone wants to see more work from me just as far as Art in general goes you can visit my DeviantArt gallery at my user page: SikkPup to see everything from early Artwork for the game to random t-shirt designs I've created.